AI Insights · Timothy · October 2022
Top 5 Chibi Games Performance in Guatemala Q3 2022
An overview of the performance of the top 5 Chibi Games on a unified platform in Guatemala for the third quarter of 2022, highlighting weekly downloads, revenue, and active users.
In Q3 2022, the performance of the top 5 Chibi Games in Guatemala, based on data from Sensor Tower, showed varying trends across weekly downloads, revenue, and active users. Here's a detailed look at each game's performance.
Pou experienced fluctuating weekly revenue, peaking at approximately $45 in the final week of July, then dipping to $11 in early September before recovering to $28 by the end of the quarter. Weekly downloads saw a notable drop from 8.0K at the beginning of the quarter to around 4.5K in early September, eventually picking up to 5.2K by the end of September. The app maintained a high number of active users, starting at 246K and ending the quarter with 235K, despite a slight dip mid-quarter.
Moy 7 The Virtual Pet Game showed consistent weekly downloads, starting at 2.9K and ending at 2.3K. Active users remained steady throughout the quarter, fluctuating slightly around the 11K mark, with a slight decrease to 10.7K by the end of September. There was no recorded revenue for this period.
Fluvsies - A Fluff to Luv had a modest revenue peak of $19 in several weeks, with occasional drops to as low as $3. Weekly downloads were somewhat erratic, starting at 1.9K, peaking at 3.1K in mid-July, and stabilizing around 1.4K by the end of the quarter. Active users increased from 13K at the start of the quarter to a peak of 17K in mid-July, before settling at 11.6K towards the end of September.
Cut the Rope saw varied weekly revenue, with a peak of $42 in late August and fluctuations throughout the quarter, ending at $34. Downloads were relatively stable, starting at 1.2K and reaching 1.6K by the end of September. Active user numbers increased steadily from 2.3K to 3.1K by the end of the quarter.
Moy 6 - Virtual Pet Game had consistent weekly downloads, maintaining around 800 downloads per week. Active users showed a slight decline from 2.0K at the beginning of the quarter to 1.6K by the end. There was no recorded revenue for this game during the quarter.
For more detailed insights and data, visit Sensor Tower.